Macellaio di Kragma {2}{R}
Creatura — Guerriero Minotauro
Ispirazione — Ogniqualvolta il Macellaio di Kragma viene STAPpato, prende +2/+0 fino alla fine del turno.
I minotauri scendono in battaglia affamati. La vista del sangue dei loro nemici scatena in loro una smaniosa avidità di carne.
2/3
Illustrated by Daarken
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Macellaio di Kragma:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability. (2014-02-01)
- If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste). (2014-02-01)
- Inspired abilities don’t trigger when the creature enters the battlefield. (2014-02-01)
- If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability. (2014-02-01)