Boucher de Kragma {2}{R}
Créature : minotaure et guerrier
Inspiration — À chaque fois que le Boucher de Kragma devient dégagé, il gagne +2/+0 jusqu'à la fin du tour.
Les minotaures partent au combat affamés. La vue du sang de leurs ennemis les fait entrer dans une rage carnivore.
2/3
Illustrated by Daarken
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Boucher de Kragma:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability. (2014-02-01)
- If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste). (2014-02-01)
- Inspired abilities don’t trigger when the creature enters the battlefield. (2014-02-01)
- If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability. (2014-02-01)