Guerrera de la flamánima {1}{R}
Criatura — Guerrero ratón
Prisa.
Destreza.
Valentía — Siempre que la Guerrera de la flamánima sea objetivo de un hechizo o habilidad que controlas por primera vez cada turno, exilia la primera carta de tu biblioteca. Hasta el final del turno, puedes jugar esa carta.
2/2
Illustrated by Cory Godbey
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Guerrera de la flamánima:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-07-26)
- Valiant abilities will resolve before the spell or ability that caused them to trigger. (2024-07-26)
- If a spell or ability you control has one or more of its targets changed to a creature you control with a valiant ability, that ability will trigger if that creature hasn’t yet been the target of a spell or ability you control this turn. (2024-07-26)
- If you create a copy of a spell on the stack and target a creature you control with a valiant ability, that ability will trigger as long as the creature hasn’t already been targeted by a spell of an ability you control this turn. (2024-07-26)