Emberheart Challenger (Bloomburrow #133)

Guerrera de la flamánima {1}{R}

Criatura — Guerrero ratón

Prisa.

Destreza. (Siempre que lances un hechizo que no sea criatura, esta criatura obtiene +1/+1 hasta el final del turno.)

Valentía — Siempre que la Guerrera de la flamánima sea objetivo de un hechizo o habilidad que controlas por primera vez cada turno, exilia la primera carta de tu biblioteca. Hasta el final del turno, puedes jugar esa carta.

2/2

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Guerrera de la flamánima:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-07-26)
  • Valiant abilities will resolve before the spell or ability that caused them to trigger. (2024-07-26)
  • If a spell or ability you control has one or more of its targets changed to a creature you control with a valiant ability, that ability will trigger if that creature hasn’t yet been the target of a spell or ability you control this turn. (2024-07-26)
  • If you create a copy of a spell on the stack and target a creature you control with a valiant ability, that ability will trigger as long as the creature hasn’t already been targeted by a spell of an ability you control this turn. (2024-07-26)