Talento: recolección {B}
Encantamiento — Clase
(Gana un nivel como un conjuro para agregar su habilidad.)
Siempre que una o más criaturas que controlas mueran, crea una ficha de Comida. Esta habilidad solo se dispara una vez por turno.
{1}{B}: Nivel 2
//Level_2//
Siempre que sacrifiques un permanente, el jugador objetivo muele dos cartas.
{2}{B}: Nivel 3
//Level_3//
Al comienzo de tu paso final, puedes sacrificar tres otros permanentes que no sean tierra. Si lo haces, regresa una carta de criatura de tu cementerio al campo de batalla con un contador de consumación sobre ella.
Illustrated by Chris Seaman
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Talento: recolección:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you sacrifice a permanent as part of casting a spell or activating an ability, Scavenger's Talent's level 2 class ability will resolve before that spell or ability. (2024-07-26)
- Scavenger's Talent's level 2 class ability will trigger when you sacrifice it. If you sacrifice other permanents at the same time, it triggers for them as well. (2024-07-26)
- The creature card you return from your graveyard with Scavenger's Talent's level 3 class ability may be one of the nonland permanents you sacrificed. (2024-07-26)
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. (2024-07-26)
- Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. (2024-07-26)
- Gaining a level won't remove abilities that a Class had at a previous level. (2024-07-26)
- Gaining a level is a normal activated ability. It uses the stack and can be responded to. (2024-07-26)
- You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. (2024-07-26)
- There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. (2024-07-26)
- Food is an artifact type. Even though it appears on creatures in some releases, it's never a creature type. (2024-07-26)
- If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, when you forage, you can sacrifice Carrot Cake. (2024-07-26)
- You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to forage. (2024-07-26)
- Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Food tokens. (2024-07-26)
- Whatever you do, don't eat the delicious cards. The raccoonfolk know better, and so should you! (2024-07-26)