Scavenger's Talent (Bloomburrow #111)

Sammlertalent {B}

Verzauberung — Klasse

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)

Immer wenn eine oder mehrere Kreaturen, die du kontrollierst, sterben, erzeuge einen Speise-Spielstein. Diese Fähigkeit wird nur einmal pro Zug ausgelöst.

{1}{B}: Stufe 2

//Level_2//

Immer wenn du ein Permanent opferst, millt ein Spieler deiner Wahl zwei Karten.

{2}{B}: Stufe 3

//Level_3//

Zu Beginn deines Endsegments kannst du drei andere Nichtland-Permanente opfern. Falls du dies tust, bringe eine Kreaturenkarte aus deinem Friedhof mit einer Endgültigkeitsmarke ins Spiel zurück.

Illustrated by Chris Seaman

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Sammlertalent:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you sacrifice a permanent as part of casting a spell or activating an ability, Scavenger's Talent's level 2 class ability will resolve before that spell or ability. (2024-07-26)
  • Scavenger's Talent's level 2 class ability will trigger when you sacrifice it. If you sacrifice other permanents at the same time, it triggers for them as well. (2024-07-26)
  • The creature card you return from your graveyard with Scavenger's Talent's level 3 class ability may be one of the nonland permanents you sacrificed. (2024-07-26)
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. (2024-07-26)
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. (2024-07-26)
  • Gaining a level won't remove abilities that a Class had at a previous level. (2024-07-26)
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to. (2024-07-26)
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. (2024-07-26)
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. (2024-07-26)
  • Food is an artifact type. Even though it appears on creatures in some releases, it's never a creature type. (2024-07-26)
  • If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, when you forage, you can sacrifice Carrot Cake. (2024-07-26)
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to forage. (2024-07-26)
  • Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Food tokens. (2024-07-26)
  • Whatever you do, don't eat the delicious cards. The raccoonfolk know better, and so should you! (2024-07-26)