![Osteomancer Adept (Bloomburrow #103) Osteomancer Adept (Bloomburrow #103)](https://cards.scryfall.io/large/front/7/d/7d8238dd-858f-466c-96de-986bd66861d7.jpg?1721426463)
Osteomancer Adept {1}{B}
Creature — Squirrel Warlock
Deathtouch
{T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
2/2
Illustrated by Daniel Zrom
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Osteomancer Adept:
- You must still follow timing restrictions and permissions for creature spells you cast with the permission granted by Osteomancer Adept’s last ability. Normally, you’ll be able to cast them only during your main phase while the stack is empty. (2024-07-26)
- If Dryad Arbor (the only card that’s both a creature and a land) is in your graveyard, you can’t play it this way. Dryad Arbor can’t be cast as a spell. (2024-07-26)
- Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2024-07-26)
- Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally. (2024-07-26)
- Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-07-26)
- Multiple finality counters on a single permanent are redundant. (2024-07-26)
- If you don’t have enough cards in your graveyard or a Food on the battlefield, you can’t choose to forage. (2024-07-26)
- Once you announce that you’re casting a spell or activating an ability, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard or Foods you control to stop you from foraging. (2024-07-26)
- Food is an artifact type. Even though it appears on creatures in some releases, it’s never a creature type. (2024-07-26)
- If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, when you forage, you can sacrifice Carrot Cake. (2024-07-26)
- You can’t sacrifice a Food to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to forage. (2024-07-26)
- Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Food tokens. (2024-07-26)
- Whatever you do, don’t eat the delicious cards. The raccoonfolk know better, and so should you! (2024-07-26)