Osteomancer Adept (Bloomburrow #103)

Expert ostéomancien {1}{B}

Créature — écureuil et psychagogue

Contact mortel

{T} : Jusqu'à la fin du tour, vous pouvez lancer des sorts de créature depuis votre cimetière en fourrageant en plus de payer leurs autres coûts. Si vous lancez un sort de cette manière, cette créature arrive avec un marqueur « fatalité » sur elle. (Pour fourrager, exilez trois cartes de votre cimetière ou sacrifiez une nourriture. Si une créature avec un marqueur « fatalité » sur elle devait mourir, exilez-la à la place.)

2/2

Illustrated by Daniel Zrom

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Expert ostéomancien:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You must still follow timing restrictions and permissions for creature spells you cast with the permission granted by Osteomancer Adept’s last ability. Normally, you’ll be able to cast them only during your main phase while the stack is empty. (2024-07-26)
  • If Dryad Arbor (the only card that’s both a creature and a land) is in your graveyard, you can’t play it this way. Dryad Arbor can’t be cast as a spell. (2024-07-26)
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2024-07-26)
  • Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally. (2024-07-26)
  • Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-07-26)
  • Multiple finality counters on a single permanent are redundant. (2024-07-26)
  • If you don’t have enough cards in your graveyard or a Food on the battlefield, you can’t choose to forage. (2024-07-26)
  • Once you announce that you’re casting a spell or activating an ability, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard or Foods you control to stop you from foraging. (2024-07-26)
  • Food is an artifact type. Even though it appears on creatures in some releases, it’s never a creature type. (2024-07-26)
  • If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, when you forage, you can sacrifice Carrot Cake. (2024-07-26)
  • You can’t sacrifice a Food to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to forage. (2024-07-26)
  • Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Food tokens. (2024-07-26)
  • Whatever you do, don’t eat the delicious cards. The raccoonfolk know better, and so should you! (2024-07-26)