Territory Forge (The Big Score #45)

Territory Forge {4}{R}

Artifact

When Territory Forge enters, if you cast it, exile target artifact or land.

Territory Forge has all activated abilities of the exiled card.

Illustrated by David Astruga

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Territory Forge:
  • Territory Forge gains only activated abilities. It doesn’t gain triggered abilities or static abilities. Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and may have colons in their reminder text. (2024-04-12)
  • If an activated ability of the exiled card references the card it’s printed on by name, treat Territory Forge’s version of that ability as though it referenced Territory Forge instead. For example, if the exiled card is Bandit’s Haul (which has the ability “{2}, {T}, Remove two loot counters from Bandit’s Haul: Draw a card.), you would treat Territory Forge’s version of the ability as though it said “{2}, {T}, Remove two loot counters from Territory Forge: Draw a card.” (2024-04-12)