Roulement de tonnerre {X}{R}{R}
Rituel
Le Roulement de tonnerre inflige X blessures réparties comme vous le désirez entre n'importe quel nombre de cibles, créatures et/ou joueurs.
« Zendikar est toujours en colère, mais je n'ai jamais vu cette rage canalisée si précisément. »—Nablus, trappeur de Nord-Hada
Illustrated by Yohann Schepacz
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Roulement de tonnerre:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If X is 0, you can’t choose any targets. (2004-10-04)
- You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage. (2015-08-25)
- If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve. (2015-08-25)
- If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided. (2015-08-25)