Firemantle Mage {2}{R}
Creature — Human Shaman Ally
Rally — Whenever Firemantle Mage or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can’t be blocked except by two or more creatures.)
“Come on, you twisted things! Don’t you want to get acquainted?”
2/2
Illustrated by Chris Rahn
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Firemantle Mage:
- Multiple instances of menace on the same creature are redundant. (2015-08-25)
- When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. (2015-08-25)
- If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself. (2015-08-25)