Mago manto ígneo {2}{R}
Criatura — Chamán humano aliado
Alianza — Siempre que el Mago manto ígneo u otro Aliado entre al campo de batalla bajo tu control, las criaturas que controlas ganan la habilidad de amenaza hasta el final del turno. (Una criatura con la habilidad de amenaza no puede ser bloqueada excepto por dos o más criaturas.)
“¡Vengan, criaturas asquerosas! ¿No quieren que nos conozcamos?”.
2/2
Illustrated by Chris Rahn
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Mago manto ígneo:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Multiple instances of menace on the same creature are redundant. (2015-08-25)
- When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. (2015-08-25)
- If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself. (2015-08-25)