Guivre fantomatique {4}{G}{G}
Créature : guivre et esprit
La Guivre fantomatique arrive en jeu avec quatre marqueurs +1/+1 sur elle.
Si des blessures devaient être infligées à la Guivre fantomatique, prévenez ces blessures. Retirez un marqueur +1/+1 de la Guivre fantomatique.
Elle est morte avec la forêt, mais toutes deux existent encore sous cette forme corrompue.
2/0
Illustrated by Alan Pollack
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Guivre fantomatique:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Phantom Wurm is dealt damage by multiple sources at once (most likely because it was blocked by multiple creatures in combat), all of that damage is prevented and you remove only one counter from it. (2021-03-19)
- If damage that can’t be prevented is be dealt to Phantom Wurm, you still remove a counter even though the damage is dealt. (2021-03-19)
- If an effect raises Phantom Wurm’s toughness so that it remains on the battlefield without any +1/+1 counters on it, Phantom Wurm’s ability prevents all damage that would be dealt to it even though you can’t remove a +1/+1 counter from it. (2021-03-19)