哨兵高塔 {4}
神器
每当任一牌手在你的回合中施放瞬间或法术咒语时,哨兵高塔对任意一个目标造成伤害,其数量为本回合中于该咒语之前施放过的瞬间和法术咒语数量加1。
里面的障碍物迫使选手要提前算好三步之后的行动。
Illustrated by Jung Park
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 哨兵高塔:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on. (2018-06-08)
- Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2018-06-08)
- Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered. (2018-06-08)
- You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger. (2018-06-08)