歩哨の塔 {4}
アーティファクト
あなたのターンにインスタントかソーサリーである呪文が唱えられるたび、クリーチャー1体かプレインズウォーカー1体かプレイヤー1人を対象とする。歩哨の塔はそれに、このターンにその呪文よりも先に唱えられたインスタントかソーサリーである呪文の総数に1を足した数に等しい点数のダメージを与える。
備え付けの障害物のために、参加者は三歩先まで読むことを余儀なくされる。
Illustrated by Jung Park
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 歩哨の塔:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on. (2018-06-08)
- Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2018-06-08)
- Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered. (2018-06-08)
- You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger. (2018-06-08)