
真の名の宿敵
{1}{U}{U}
クリーチャー — マーフォーク・ならず者
真の名の宿敵が戦場に出るに際し、プレイヤー1人を選ぶ。
真の名の宿敵はプロテクション(その選ばれたプレイヤー)を持つ。(このクリーチャーは選ばれたプレイヤーがコントロールしているものによって、ブロックされず、対象にならず、ダメージを与えられず、エンチャントされない。)
3/1
Illustrated by Zack Stella
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Not Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Not Legal
- Vintage
- Legal
- Commander
- Legal
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Notes and Rules Information for 真の名の宿敵:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Protection from a player is a new variant of the protection ability. It means the following: — True-Name Nemesis can’t be the target of spells or abilities controlled by the chosen player. — True-Name Nemesis can’t be enchanted by Auras or equipped by Equipment controlled by the chosen player. (The same is true for Fortifications controlled by the chosen player, if True-Name Nemesis becomes a land.) — True-Name Nemesis can’t be blocked by creatures controlled by the chosen player. — All damage that would be dealt to True-Name Nemesis by sources controlled by the chosen player is prevented. (The same is true for sources owned by the chosen player that don’t have controllers.) (2013-10-17)