Coltivatore di Semi Solari {2}{W}
Creatura — Mago Druido Umano
Alla fine del tuo turno, se controlli una creatura con forza pari o superiore a 5, puoi guadagnare 2 punti vita.
{T}: Aggiungi {1} alla tua riserva di mana.
I seminatori solari cercano zone di cielo sereno. Addestrano le bestiaratro a respingere la giungla fitta abbastanza a lungo da coltivare un raccolto.
1/1
Illustrated by Steve Argyle
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Coltivatore di Semi Solari:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control. (2008-10-01)