Ray of Frost (Adventures in the Forgotten Realms #68)

Rayon de givre {1}{U}

Enchantement : aura

Flash

Enchanter : créature

Quand le Rayon de givre arrive sur le champ de bataille, si la créature enchantée est rouge, engagez-la.

Tant que la créature enchantée est rouge, elle perd toutes ses capacités.

La créature enchantée ne se dégage pas pendant l'étape de dégagement de son contrôleur.

Illustrated by Kim Sokol

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Rayon de givre:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it. (2021-07-23)
  • If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability. (2021-07-23)
  • If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0. (2021-07-23)
  • Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies. (2021-07-23)