Rayo de escarcha {1}{U}
Encantamiento — Aura
Destello.
Encantar criatura.
Cuando el Rayo de escarcha entre al campo de batalla, si la criatura encantada es roja, gírala.
Mientras la criatura encantada sea roja, pierde todas las habilidades.
La criatura encantada no se endereza durante el paso de enderezar de su controlador.
Illustrated by Kim Sokol
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Rayo de escarcha:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it. (2021-07-23)
- If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability. (2021-07-23)
- If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0. (2021-07-23)
- Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies. (2021-07-23)