Chef de meute de loups-garous {G}{G}
Créature : humain et loup-garou
Tactique de meute — À chaque fois que la Chef de meute de loups-garous attaque, si vous avez attaqué avec des créatures de force totale supérieure ou égale à 6 pendant ce combat, piochez une carte.
{3}{G} : Jusqu'à la fin du tour, la Chef de meute de loups-garous a une force et une endurance de base de 5/3, elle acquiert le piétinement, et ce n'est pas un humain.
3/3
Illustrated by Miranda Meeks
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Chef de meute de loups-garous:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature. (2021-07-23)