Ellywick Tumblestrum (Adventures in the Forgotten Realms #181)

엘리윅 텀블스트럼 {2}{G}{G}

전설적 플레인즈워커 — 엘리윅

+1: 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)

−2: 당신의 서고 맨 위 카드 여섯 장을 본다. 당신은 그중에서 생물 카드 한 장을 공개하고 당신의 손으로 가져갈 수 있다. 그 카드가 전설적이라면, 당신은 생명 3점을 얻는다. 나머지 카드들은 무작위 순서로 당신의 서고 맨 밑에 놓는다.

−7: 당신은 “당신이 조종하는 생물들은 돌진과 신속을 가지고 당신이 완료한 서로 이름이 다른 던전마다 +2/+2를 받는다."를 가진 휘장을 스얻는다.

Loyalty: 4

Illustrated by Anna Steinbauer

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 엘리윅 텀블스트럼:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created. (2021-07-23)
  • The emblem grants trample and haste even if you haven't completed a dungeon. (2021-07-23)
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. (2021-07-23)
  • Moving into a dungeon room will cause its room ability to trigger. (2021-07-23)
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. (2021-07-23)
  • A player may only have one dungeon in the command zone at a time. (2021-07-23)
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. (2021-07-23)
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. (2021-07-23)
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways. (2021-07-23)
  • Dungeons are removed from the game as a state-based action. (2021-07-23)
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. (2021-07-23)
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. (2021-07-23)