Ellywick Rasguereta {2}{G}{G}
Planeswalker legendario — Ellywick
+1: Adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
−2: Mira las seis primeras cartas de tu biblioteca. Puedes mostrar una carta de criatura de entre ellas y ponerla en tu mano. Si es una carta legendaria, ganas 3 vidas. Pon el resto en el fondo de tu biblioteca en un orden aleatorio.
−7: Obtienes un emblema con “Las criaturas que controlas tienen las habilidades de arrollar y prisa y obtienen +2/+2 por cada mazmorra con un nombre distinto que hayas completado”.
Loyalty: 4
Illustrated by Anna Steinbauer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Ellywick Rasguereta:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created. (2021-07-23)
- The emblem grants trample and haste even if you haven't completed a dungeon. (2021-07-23)
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. (2021-07-23)
- Moving into a dungeon room will cause its room ability to trigger. (2021-07-23)
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. (2021-07-23)
- A player may only have one dungeon in the command zone at a time. (2021-07-23)
- The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. (2021-07-23)
- Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. (2021-07-23)
- You can only move forward (well, downward) in a dungeon, never backwards or sideways. (2021-07-23)
- Dungeons are removed from the game as a state-based action. (2021-07-23)
- If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. (2021-07-23)
- Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. (2021-07-23)