Magic Missile (Adventures in the Forgotten Realms #154)

Magisches Geschoss {1}{R}{R}

Hexerei

Dieser Zauberspruch kann nicht neutralisiert werden.

Das Magische Geschoss fügt 3 Schadenspunkte zu, deren Aufteilung auf ein, zwei oder drei Ziele deiner Wahl du bestimmst.

Ein bewährter Lieblingsspruch vieler Magier, gleich welcher Schule.

Illustrated by PINDURSKI

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Magisches Geschoss:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You divide the damage as you cast Magic Missile. Each target must be assigned at least 1 damage. (2021-07-23)
  • If Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic Missile tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Magic Missile won't resolve. (2021-07-23)