Sefris of the Hidden Ways (Forgotten Realms Commander #3)

密宗法师塞弗莉丝 {W}{U}{B}

传奇生物 ~人类/法术师

每当一张或数张生物牌从任何区域进入你的坟墓场时,深入地城。此异能每回合只会触发一次。(深入地城的流程是进入第一个房间,或前进至下一个房间。)

唤起死灵~每当你完成地城时,将目标生物牌从你的坟墓场移回战场。

2/3

Illustrated by Ryan Pancoast

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 密宗法师塞弗莉丝:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger. (2021-07-23)
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. (2021-07-23)
  • Moving into a dungeon room will cause its room ability to trigger. (2021-07-23)
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. (2021-07-23)
  • A player may only have one dungeon in the command zone at a time. (2021-07-23)
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. (2021-07-23)
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. (2021-07-23)
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways. (2021-07-23)
  • Dungeons are removed from the game as a state-based action. (2021-07-23)
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. (2021-07-23)
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. (2021-07-23)
  • Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time. (2021-09-24)