Danse Macabre (Forgotten Realms Commander #291)

Danse Macabre {3}{B}{B}

Sorcery

Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.

1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.

15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

Illustrated by Randy Vargas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Danse Macabre:
  • Starting with you and continuing in turn order, each player will choose which creature they will sacrifice. They will know the choices made by players before them in this order when they make that choice. The creatures are all sacrificed at the same time. (2021-07-23)
  • All creatures are chosen and sacrificed before the die is rolled. You don't get to see what the result of the die roll is before choosing which creature to sacrifice. (2021-07-23)
  • You add only the toughness of the creature you sacrificed this way, not the toughness of any creatures your opponent sacrificed. If you didn't sacrifice a creature this way, you will still roll a d20, but you will not add anything to the roll. (2021-07-23)
  • If a player sacrifices their commander this way, they won't be able to choose whether to put it into the command zone until after Danse Macabre has finished resolving. Notably, this means that the sacrificed commander is a legal choice for the spell's controller to return to the battlefield. If they choose it this way, it will stay on the battlefield under their control. (2021-07-23)