Haytham Kenway {2}{W}{U}
Créature légendaire — humain et chevalier
Protection contre les assassins
Les autres chevaliers que vous contrôlez gagnent +2/+2 et ont la protection contre les assassins.
Quand Haytham Kenway arrive sur le champ de bataille, pour chaque adversaire, exilez jusqu'à une créature ciblée que ce joueur contrôle jusqu'à ce qu'Haytham Kenway quitte le champ de bataille.
3/3
Illustrated by Vilhelmas Banys
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Haytham Kenway:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Haytham Kenway leaves the battlefield before its last ability resolves, the target creatures won’t be exiled. (2024-07-05)
- Auras attached to creatures exiled with Haytham Kenway’s last ability will be put into their owners’ graveyards. Any Equipment attached to them will become unattached and remain on the battlefield. Any counters on the exiled creatures cease to exist. When those creatures return to the battlefield, they will be new objects with no connection to the cards that were exiled. (2024-07-05)
- If a token is exiled with Haytham Kenway’s last ability, it will cease to exist and won’t return to the battlefield. (2024-07-05)