Shaun et Rebecca, agents {1}{G}{W}{U}
Créature légendaire — humain et assassin et scientifique
Vigilance
Quand Shaun et Rebecca, agents arrivent sur le champ de bataille, cherchez dans votre cimetière, votre main et votre bibliothèque une carte appelée L'Animus et mettez-la sur le champ de bataille, puis mélangez.
{T} : Ajoutez {C}. Quand vous faites ainsi, meulez deux cartes.
« L'information est une arme aussi puissante qu'une lame d'Assassin. »
4/4
Illustrated by Gintas Galvanauskas
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Shaun & Rebecca, Agents #247 |
The Animus #253 |
Prints | USD | EUR | TIX |
---|---|---|---|
Assassin's Creed #64 | |||
Assassin's Creed #152 | |||
Assassin's Creed #247 | |||
View all prints → |
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Notes and Rules Information for Shaun et Rebecca, agents:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you activate the mana ability of Shaun & Rebecca, Agents while in the process of casting a spell, activating an ability, or during a window to activate mana abilities when you’re asked to pay a cost during the resolution of a spell or ability, you won’t mill cards right away. Instead, a second “reflexive” ability triggers whenever you activate that ability. That ability won’t go onto the stack until you’re done casting, activating, or resolving that spell or ability, as appropriate. Each player may respond to that triggered ability as normal. (2024-07-05)