Shaun und Rebecca, Agenten {1}{G}{W}{U}
Legendäre Kreatur — Mensch, Assassine, Forscher
Wachsamkeit
Wenn Shaun und Rebecca, Agenten, ins Spiel kommen, durchsuche deinen Friedhof, deine Hand und deine Bibliothek nach einer Karte namens Der Animus, bringe sie ins Spiel und mische danach.
{T}: Erzeuge {C}. Wenn du dies tust, millst du zwei Karten.
Informationen sind eine ebenso mächtige Waffe wie die Klinge eines Assassinen.
4/4
Illustrated by Gintas Galvanauskas
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Shaun & Rebecca, Agents #247 |
The Animus #253 |
Prints | USD | EUR | TIX |
---|---|---|---|
Assassin's Creed #64 | |||
Assassin's Creed #152 | |||
Assassin's Creed #247 | |||
View all prints → |
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Notes and Rules Information for Shaun und Rebecca, Agenten:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you activate the mana ability of Shaun & Rebecca, Agents while in the process of casting a spell, activating an ability, or during a window to activate mana abilities when you’re asked to pay a cost during the resolution of a spell or ability, you won’t mill cards right away. Instead, a second “reflexive” ability triggers whenever you activate that ability. That ability won’t go onto the stack until you’re done casting, activating, or resolving that spell or ability, as appropriate. Each player may respond to that triggered ability as normal. (2024-07-05)