Sai of the Shinobi (Masters 25 #230)

Sai of the Shinobi {1}

Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature you control enters, you may attach this Equipment to it.

Equip {2}

The passing of the sai presages the end of the old clan and the ascent of the new.

Watermark: Set Symbol

Illustrated by Brian Snõddy

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Sai of the Shinobi:
  • If you choose not to attach Sai of the Shinobi to a creature that enters the battlefield, or if you can't (most likely because the creature has left the battlefield by the time the triggered ability resolves), Sai of the Shinobi doesn't move. (2018-03-16)