Maro {2}{G}{G}
Creature — Elemental
Maro’s power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Illustrated by Pete Venters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Maro:
- Creatures are only put into a graveyard for having 0 toughness when state-based actions are checked. If Maro’s toughness goes to 0 during the announcement or resolution of a spell or ability and then goes back up above 0 before the end of that announcement or resolution, it won’t be put into your graveyard when state-based actions are checked. (2004-10-04)