Mechanische Bestie {6}
Artefaktkreatur
Wenn die Mechanische Bestie ins Spiel kommt, lege sieben +1/+0-Marken darauf. Entferne am Ende eines Kampfes, in dem die Mechanische Bestie angegriffen oder geblockt hat, eine dieser Marken.
X, {T}: Lege X +1/+0-Marken auf die Mechanische Bestie. Du kannst nicht mehr als sieben dieser Marken auf die Mechanische Bestie haben. Benutze diese Fähigkeit nur während Deiner Versorgungsphase.
0/4
Illustrated by Drew Tucker
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Mechanische Bestie:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage. (2004-10-04)
- Can attack or block even if it has no counters. (2004-10-04)
- This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it. (2007-09-16)
- If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect. (2007-09-16)
- Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it. (2007-09-16)