Clockwork Beast (Revised Edition #240)

Mechanische Bestie {6}

Artefaktkreatur

Lege sieben +1/+0-SPielmarken auf die Mechanische Bestie, wenn sie ins Spiel kommt. Entferne nach jedem Kampf, in dem die Bestie angegriffen oder geblockt hat, eine dieser Spielmarken.

X, {T}: Lege X +1/+0-Spielmarken auf die Mechanische Bestie. Es dürfen nie mehr als sieben dieser Spielmarken auf die Bestie liegen. Benutze diese Fähigkeit nur während Deiner Versorgungsphase.

0/4

Illustrated by Drew Tucker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Mechanische Bestie:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage. (2004-10-04)
  • Can attack or block even if it has no counters. (2004-10-04)
  • This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it. (2007-09-16)
  • If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect. (2007-09-16)
  • Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it. (2007-09-16)