Seasinger (Fifth Edition #121)

Seasinger {1}{U}{U}

Creature — Merfolk

When you control no Islands, sacrifice this creature.

You may choose not to untap this creature during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.

0/1

Illustrated by John Matson

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Seasinger:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You do not lose control of the stolen creature if it stops being a creature. You only lose control if Seasinger leaves your control or becomes untapped. (2004-10-04)
  • If a creature’s controller doesn’t control an Island, that creature is an illegal target. Whether that player controls an Island is checked both when Seasinger’s ability is activated and when it resolves. However, targeting restrictions aren’t checked continually while a spell or ability is on the stack. (2007-09-16)
  • Whether you control Seasinger is checked continually, starting when the ability is activated. If, before the ability resolves, there’s any point at which you don’t control Seasinger, the ability has no effect — even if you control Seasinger again by the time the ability resolves. The same is true regarding whether Seasinger remains tapped. (2007-09-16)