Emeria, a Ruína Celeste
Terreno
Emeria, a Ruína Celeste, entra no campo de batalha virado.
No início de sua manutenção, se controlar sete ou mais Planícies, você poderá devolver o card de criatura alvo de seu cemitério ao campo de batalha.
{T}: Adicione {W} à sua reserva de mana.
Illustrated by Jaime Jones
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Emeria, a Ruína Celeste:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Emeria, the Sky Ruin’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control seven or more Plains as your upkeep starts, and (2) the ability will do nothing if you control fewer than seven Plains by the time it resolves. (2009-10-01)