Wick's Patrol {4}{B}{B}
Creature — Rat Warlock
When Wick’s Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
“What a hideous creature! And the worm’s no looker either.”
—Grumble, rival marshstalker
5/3
Illustrated by Dmitry Burmak
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Wick's Patrol:
- You don't choose a target for Wick's Patrol's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you mill three cards this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal. (2024-07-26)
- If your library has two or fewer cards in it when Wick's Patrol's ability resolves, you'll mill as many cards as you can, but the reflexive ability won't trigger. (2024-07-26)
- The value of X is calculated only once, as the reflexive ability resolves. (2024-07-26)