![Phlage, Titan of Fire's Fury (Modern Horizons 3 #197) Phlage, Titan of Fire's Fury (Modern Horizons 3 #197)](https://cards.scryfall.io/large/front/e/4/e419cd0b-2449-4cc5-9ead-b9e45e271700.jpg?1717012789)
Phlage, Titan of Fire's Fury {1}{R}{W}
Legendary Creature — Elder Giant
When Phlage enters, sacrifice it unless it escaped.
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—{R}{R}{W}{W}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
6/6
Illustrated by Lucas Graciano
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Phlage, Titan of Fire's Fury:
- Phlage's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability. (2024-06-07)
- Phlage's second ability triggers when it enters the battlefield, even if it didn't escape. (2024-06-07)
- Escape's permission doesn't change when you may cast the spell from your graveyard. (2024-06-07)
- If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those. (2024-06-07)
- Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell. (2024-06-07)
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. (2024-06-07)
- After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. It can escape again. (2024-06-07)
- If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect. (2024-06-07)
- If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions. (2024-06-07)