Phlage, titán de la furia del fuego {1}{R}{W}
Criatura legendaria — Gigante anciano
Cuando Phlage entre al campo de batalla, sacrifícalo a menos que escapara.
Siempre que Phlage entre al campo de batalla o ataque, hace 3 puntos de daño a cualquier objetivo y tú ganas 3 vidas.
Escapatoria—{R}{R}{W}{W}, exiliar otras cinco cartas de tu cementerio. (Puedes lanzar esta carta desde tu cementerio pagando su coste de escapatoria.)
6/6
Illustrated by Lucas Graciano
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Phlage, titán de la furia del fuego:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Phlage's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability. (2024-06-07)
- Phlage's second ability triggers when it enters the battlefield, even if it didn't escape. (2024-06-07)
- Escape's permission doesn't change when you may cast the spell from your graveyard. (2024-06-07)
- If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those. (2024-06-07)
- Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell. (2024-06-07)
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. (2024-06-07)
- After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. It can escape again. (2024-06-07)
- If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect. (2024-06-07)
- If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions. (2024-06-07)