Arcane Laboratory (Seventh Edition #60)

Arcane Laboratory {2}{U}

Enchantment

Each player can’t cast more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab

Illustrated by Brian Snõddy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Arcane Laboratory:
  • When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast. (2004-10-04)
  • If a spell is countered, it still counts as the one spell cast. (2004-10-04)
  • When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again. (2004-10-04)