Spin into Myth (Archenemy #8)

Spin into Myth {4}{U}

Instant

Put target creature on top of its owner’s library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)

Illustrated by David Day

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Spin into Myth:
  • The opponent chosen for the fateseal action doesn’t have to be the player who controlled the target creature. (2007-05-01)