Prisoner's Dilemma (Murders at Karlov Manor Commander #34)

Prisoner's Dilemma {3}{R}{R}

Sorcery

Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner’s Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner’s Dilemma deals 8 damage to each of them. Otherwise, Prisoner’s Dilemma deals 12 damage to each opponent who chose silence.

Flashback {5}{R}{R}

Illustrated by Serena Malyon

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Prisoner's Dilemma:
  • To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes. (2024-02-02)
  • Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed. (2024-02-02)
  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving. (2024-02-02)
  • Each player must vote for one of the available options. They can't abstain. (2024-02-02)
  • Votes are cast during the resolution of Prisoner's Dilemma, so any responses to Prisoner's Dilemma must be made without knowing the outcome of the vote. Have fun iterating! (2024-02-02)