Port Town (Commander Masters #1019)

Port Town

Land

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters tapped.

{T}: Add {W} or {U}.

Illustrated by Kamila Szutenberg

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Port Town:
  • You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Port Town. (2016-04-08)
  • Lands don't have a subtype just because they can produce mana of the corresponding color. Port Town itself is neither a Plains nor an Island, even though it produces white and blue mana, so you can't reveal one to satisfy the ability of another. (2016-04-08)
  • If a Plains or Island is entering the battlefield from your hand at the same time as Port Town, you may reveal the other land to have Port Town enter untapped. (2016-04-08)
  • If an effect instructs you to put Port Town onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand. (2016-04-08)