Mob Rule {4}{R}{R}
Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Illustrated by Jakub Kasper
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Mob Rule:
- You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response. (2014-11-24)
- Once you gain control of a creature, it doesn't matter what happens to its power. (2014-11-24)
- Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste. (2014-11-24)
- Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. (2014-11-24)