Dominio de la turba {4}{R}{R}
Conjuro
Elige uno:
• Gana el control de todas las criaturas con fuerza de 4 o más hasta el final del turno. Endereza esas criaturas. Ganan la habilidad de prisa hasta el final del turno.
• Gana el control de todas las criaturas con fuerza de 3 o menos hasta el final del turno. Endereza esas criaturas. Ganan la habilidad de prisa hasta el final del turno.
Illustrated by Jakub Kasper
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Dominio de la turba:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response. (2014-11-24)
- Once you gain control of a creature, it doesn't matter what happens to its power. (2014-11-24)
- Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste. (2014-11-24)
- Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. (2014-11-24)