Extraordinary Journey (Wilds of Eldraine #48)

Extraordinary Journey {X}{X}{U}{U}

Enchantment

When Extraordinary Journey enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

DailyMTG Story Spotlight

Illustrated by Volkan Baǵa

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Extraordinary Journey:
  • Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability. (2023-09-01)
  • Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability. (2023-09-01)