Expanding Ooze {1}{B}{G}
Creature — Ooze
{B}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Expanding Ooze attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
“It eats the royal garbage. Of course it’s growing!”
—Prince Bolbuss
3/3
Illustrated by Randy Gallegos
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Expanding Ooze:
- An Aura controlled by another player does not cause a creature you control to be modified. (2024-06-07)
- A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature. (2024-06-07)
- A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it. (2024-06-07)
- Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified. (2024-06-07)
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-06-07)
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-06-07)