Expanding Ooze (Modern Horizons 3 #184)

Expandierender Schlamm {1}{B}{G}

Kreatur — Schlammwesen

{B}{G}: Adaptieren 1. (Falls keine +1/+1-Marken auf dieser Kreatur liegen, lege eine +1/+1-Marke auf sie.)

Immer wenn der Expandierende Schlamm angreift, lege eine +1/+1-Marke auf eine modifizierte Kreatur deiner Wahl, die du kontrollierst. (Auren, die du kontrollierst, Ausrüstungen und Marken sind Modifizierungen.)

„Er verschlingt den königlichen Unrat. Natürlich wächst er!“
—Prinz Bolbuss

3/3

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Expandierender Schlamm:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • An Aura controlled by another player does not cause a creature you control to be modified. (2024-06-07)
  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature. (2024-06-07)
  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it. (2024-06-07)
  • Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified. (2024-06-07)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-06-07)
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-06-07)