Endless Evil {2}{U}
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that’s a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner’s hand.
Illustrated by Diego Gisbert
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Endless Evil, CLB #665 |
Copy Token, TCLB #19 |
Prints | USD | EUR | TIX |
---|---|---|---|
Commander Legends: Battle for Baldur's Gate #615 | $2.40 | €0.85 | |
Commander Legends: Battle for Baldur's Gate #665 | $2.59 | €0.58 | 1.48 |
View all prints → |
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Notes and Rules Information for Endless Evil:
- Except for power and toughness, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or it is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on. (2022-06-10)
- If the copied creature has {X} in its mana cost, X is considered to be 0. (2022-06-10)
- If the copied creature is a token, the new token that's created copies the original characteristics of that token, with the exceptions noted above. (2022-06-10)
- If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the exceptions noted above. (2022-06-10)
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work. (2022-06-10)