Endless Evil (Commander Legends: Battle for Baldur's Gate #615)

Endless Evil {2}{U}

Enchantment — Aura

Enchant creature you control

At the beginning of your upkeep, create a token that’s a copy of enchanted creature, except the token is 1/1.

When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner’s hand.

Illustrated by Diego Gisbert

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Endless Evil:
  • Except for power and toughness, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or it is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on. (2022-06-10)
  • If the copied creature has {X} in its mana cost, X is considered to be 0. (2022-06-10)
  • If the copied creature is a token, the new token that's created copies the original characteristics of that token, with the exceptions noted above. (2022-06-10)
  • If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the exceptions noted above. (2022-06-10)
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work. (2022-06-10)