Awakener Druid (Magic 2010 #167)

Awakener Druid {2}{G}

Creature — Human Druid

When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It’s still a land.

The druids of Mazar treat each seedcone with respect for the warrior it will become.

1/1

Illustrated by Jason Chan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Awakener Druid:
  • Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest. (2009-10-01)
  • Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest. (2009-10-01)
  • If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature. (2009-10-01)
  • If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have {T} in the cost (including its mana ability). (2009-10-01)
  • If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage. (2009-10-01)