Druide éveilleur {2}{G}
Créature : humain et druide
Quand le Druide éveilleur arrive sur le champ de bataille, la forêt ciblée devient une créature 4/5 verte Sylvin tant que le Druide éveilleur est sur le champ de bataille. C'est toujours un terrain.
Les druides de Mazar traitent chaque graine avec le respect qu'ils accorderont au guerrier qu'elle deviendra.
1/1
Illustrated by Jason Chan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Druide éveilleur:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Awakener Druid’s ability affects a land with the land type Forest, not necessarily a land with the name Forest. (2009-10-01)
- Awakener Druid’s ability is mandatory. When it enters the battlefield, you must target a Forest (if there is one), even if you don’t control that Forest. (2009-10-01)
- If Awakener Druid leaves the battlefield before its enters-the-battlefield ability resolves, nothing happens to the targeted Forest when that ability resolves. It won’t become a creature. (2009-10-01)
- If the targeted Forest entered the battlefield this turn, it will be affected by “summoning sickness” once it becomes a Treefolk. You won’t be able to attack with it or use its activated abilities that have {T} in the cost (including its mana ability). (2009-10-01)
- If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can’t be dealt damage. (2009-10-01)